I decide to sit down and discuss why Bethesda has not announced any additional info. Then damage and fix her, then type: player.addperk 001d2462Īccording to k0pernikus, even if you have the third perk you only need to remove the 2nd perk for this to work. Fans have (unsurprisingly because it's fcking Fallout) become impatient. If you have the 2nd inspirational perk and cannot damage Ada, you can still either try the first method or open the console and type: player.removeperk 001d2462 For the holotape game, see Automatron (Fallout 4). If this is true, obviously it'll be the easiest, least invasive way to work around the issue. English Automatron (companion) Sign in to edit For the Fallout 4 add-on, see Automatron (add-on). Hunt them down and harvest their parts to build and mod your own custom robot companions. Not sure if anyone has mentioned this but by shooting ada until she needs a repair kit, then use one on her. Automatron Price: 9.99 USD Release: March 2016 The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. I'm not suggesting that you retype the commands, the easiest way to resolve the issue is just to move Robots.esm directly below Fallout4.esm so that all its records begin with 01 and not 02 or 03, etc.Īlso, a poster in the thread of the mod you linked to said: Removed the combat nerf for the Protectron Head. For instance, if you have another mod in between the command will only work if it is typed GetStage 02000801, if you have two mods in between it'll be 03000801, etc. Further increased the long range accuracy of Sentry Bots Heads. Robots.esm needs to be directly below Fallout4.esm in your load order for those bat files (or commands) to work.
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